![]() ![]() Each of the game’s 10 different heroes has such a distinct feeling that the same scenario feels different between them. However, you can practically count the number of scenarios and then double them for each class in the game. Each character has unique special abilities. But each scenario is more or less a specific challenge for you to overcome. Some enemies can show up with a random mutation that alters how they function. But there are some random mutators thrown in. The handcrafted scenarios are fairly static, they throw the same waves of enemies at you on each playthrough. A third scenario may punish you for rerolling too often, and another may put you on the defensive with heavy attackers. One might have heavily armored enemies, while another has a focus on cursing the faces of your dice, so that each time you roll that face, you take damage. Each one throws waves of enemies at you, but the difference between each individual scenario is vast. There is a web of interconnected cogs that all connect in a devilishly clever game of understanding both, tactics and probability.Įach of the game’s scenarios is built around a central theme. They mesh with your opposition to provide gameplay that is far more focused on skill than luck, in spite of the fact you’re rolling dice. The massive variation of dice icons does not exist in a vacuum. A balance that most games dream of attaining, but rarely do. What would be overwhelming all at once, is split up at a fantastic pace that keeps the game accessible without sacrificing depth. Some allow you to capture enemies into your dice for various effects, while others have additional powers based on the day and night cycle, which changes after a set number of rerolls.Įach new piece of the puzzle deepens the experience but is drip-fed to you over time as you unlock new classes, relics, and scenarios. One icon stuns enemies while another curses them. Arrow icons pierce a monster’s shield, while magic icons can be empowered with gems. Dice start appearing with reroll icons that grant you their effect even when rerolled. Die faces start appearing with chain links that double the effects of dice when two links are rolled at the same time. The pacing is very well done and makes digesting each new mechanic effortless.Įvery time a new concept is introduced, it’s added to the game as a whole. In addition to the simple and informative tutorial, the game introduces new mechanics piece by piece as you progress, so you can come to terms with each of them one by one. New types of dice icons and game mechanics are introduced at a digestible pace. That’s it, it’s that simple.Ĭircadian Dice plays off of those basic concepts to widen the game’s tactical reach, but the core of it always remains intact, and that makes every other mechanic easy to understand by proxy. ![]() You earn gold that you can use to replace the faces of your dice with new ones in an ever-rotating shop, and you level up during a run, unlocking new abilities and dice. Icons such as swords deal damage, shields protect you, and hearts heal you. If you keep them, you apply the effects of the dice. The basics are easy to learn, you roll dice and choose whether to keep them or reroll them. Gideon’s BiasĬircadian Dice hits that clean middle ground of being exceptionally simple to pick up and play but possesses multiple layers of depth and strategy under its surface. Was Circadian Dice able to meet them? Noįor the second time, it completely surpassed them instead. My expectations for a retail game are significantly higher than that of a hobby project where you could pay what you want, including 0. It has been two years, however, and a retail game is a product to be sold. But It all works beautifully in a video game. ![]() It harnesses the strengths of a board game but uses the digital medium to introduce gameplay that would be a logistic nightmare with real dice. Swapping out Die faces makes for a unique type of “deck” builder But instead of a deck of cards, you’re instead building the faces on sets of dice, and that makes Circadian Dice very unique. If you have played games such as Slay the Spire, you already understand the gist. It only felt appropriate to update my review to match it.Ĭircadian Dice is a strategical Dice-building game. From a hobbyist project to a full-fledged retail Indie game. Two years later, Circadian Dice has been further improved and is making the leap that I always hoped it would make. You can find a video version of this review on my YouTube Channel! At the time, it was a game made by hobbyist game developers, and even then I was impressed enough to score it a 10 out of 10, back when I still gave out numerical scores. I reviewed a little game called Circadian Dice. ![]()
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