![]() The skill trees, too, have a lot of personality and potential for builds. The ASCII mode is a nice touch, and the fact that it’s not actually ASCII but still full-fledged rotatable 3D is honestly kind of awesome. ![]() While Ultimate ADOM has a lot that needs adding (I’ll talk about that in depth shortly), there are already a load of features that I absolutely adore. Aside from the whole “one dungeon” thing, we’ve got four-way movement instead of eight-way movement and a number of other changes that vastly simplify Ultimate ADOM when compared to “true” roguelikes. Lighter roguelikes (roguelike-lites?) are also welcome, as the superb Dungeonmans and Dungeons of Dredmor both show. It’s also a hell of a lot simpler which, again, isn’t a bad thing. Here, we’re given one dungeon, the titular Caverns of Chaos, and the job of delving into it and looting it. ![]() Ultimate ADOM doesn’t supersede or replace that at all. ADOM itself is still available both as a free download and in shiny-Steam-version formats. This gave me the perfect balance between randomization and experimentation, along with areas and goals that were set in stone to give me steady footing. It had an overworld, multiple dungeons, lots of weird and wonderful quests, and a huge number of fascinating mechanics. ADOM was one of the first true roguelikes (along with the omnipresent NetHack) that I got so deep into that, several years later, I came out the other side, blearily staring at the world around. I’ve kept an eye on Ultimate ADOM – Caverns of Chaos for quite some time. ![]()
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